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Pinnacle Point Playtest Walkthrough
1. Shipwrecked
- Aron crawls out of the sea, soaked and freezing.
- You’re on a beach in the dark. The wind howls.
- Pick up the flashlight and a healthpack nearby.
- Open your inventory with Triangle / Tab.
- You can use medpacks directly from the inventory.
2. Find Shelter
- Follow the path inland.
- You reach a cliffside outlook, but the wind is too strong to climb without protection.
- Continue exploring.
- Find the old campsite where Pinnacle Point’s researchers once stayed.
3. Orientation Hut
- Enter the first hut (Orientation Office).
- Find:
- Warm clothes (needed to climb the outlook).
- Red keycard.
- Head to the gate toward the labs and mess hall.
- Keycard fits, but there’s no power yet.
4. The Outlook & Resonator
- Now that you’re dressed, return to the outlook.
- Climb up.
- A cutscene plays:
A figure stands at the dock and summons a blue underwater entity.
- Nearby, you find the Resonator.
- Equip it with RB / R1 / Space.
- Picking it up triggers the first monsters.
- You cannot fight yet — run and hold LB / L1 / Shift to sprint.
5. The Old Man
- Escape back toward the campsite.
- There’s now power, and an old man is waving at you.
- Approach him and let the cutscene play out
- Talk to him:
- He gives backstory.
- He gives you your gun.
- After the cutscene:
- Grab ammo from the hay bale.
- Grab the gas can (Jerry Can).
6. First Combat & Train Track
- Monsters are shielded.
- Use the Resonator (RB / R1 / Space) to burn their shields, exposing them to bullets.
- Fight through them toward the train tracks.
- Use the gas can on the debris.
- Ignite it with your lighter.
- A cutscene plays.
7. The Warehouse
- Climb uphill, fighting off enemies, until you spot the warehouse in the distance.
- Fight your way to it.
- Near the entrance, inspect a CIA agent’s body.
- Pick up the note with the hack printout.
- It shows the code he tried to use — but the monsters got him before he succeeded.
- Behind the buildings, find the yellow jeep.
- Open the toolbox to get the missing fuse.
8. Backtrack and Restore Power
- Backtrack to the campsite, fighting monsters along the way.
- Insert the fuse into the open slot in the fusebox.
- Set the dials to 600 volts:
- Button configuration is: 0 – 0 – 1 – 1
- Insert the red keycard.
- You now have access to the Mess Hall and Lodgings.
9. Mess Hall & Final Code
- Explore the Mess Hall.
- In the kitchen, find a document.
- It reveals that the researchers shifted the hatch code one digit to the right.
- Example:
284197
becomes 728419
10. Boss Fight
- Exit the Mess Hall — the boss appears.
- It has multiple eyes.
- Shoot each eye six times.
- Minions spawn during the fight.
- Don’t ignore them — take them out to avoid being overwhelmed.
- Loot the area:
- Ammo scattered around.
- A medkit is inside a light pole box.
11. Enter the Hatch
- Return to the hatch near the outlook.
- Enter the corrected access code:
- Original code:
284197
- Apply the 1-digit right shift:
728419
- Confirm the input — the hatch opens.
- Final cutscene plays.